Target Audience
We would like to provide an online multiplayer shooter experience that families and general audiences can play.
Team
Novo Wars is being developed by a team of seven artists, programmers, and producers:
Allen Stevenson: Game Director, Designer, and Artist
Curtis Wolthuis: Executive Producer
Matt Davis: Programmer and Level Designer
Norman Shurtliff: Concept Artist
LaRae Monroe: Producer and Artist
Ty Monroe: VFX and Technical Artist
Trevor Wolthuis: Designer and Artist
Free-to-play
Novo Wars is a free-to-play online multiplayer shooter, designed with the intent to scale up to a massive multiplayer online game. It's being developed as a PC game first, and then a mobile game.
We'll also develop a series of mini games that will be released on the mobile platform. The purpose of the mini games is to provide a bonus level where players can earn more energy gems, or "energems".
These energems will be used to upgrade a player's ship's speed, weapons, and shields. They will also use these energems to buy upgrades that will help them protect and defend their base, such as turrets, extra shield generators, land mines, etc.
Story
We will introduce the story of the game through a graphic novel. Select panels from the graphic novel will then become scenes in the cinematic of the game with limited animation.
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| Norman Shurtliff |
We are developing this game using the Unreal Engine and currently have a playable multiplayer prototype with placeholder artwork.
Concept Art













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