Saturday, August 29, 2015



The Story

This is Slovo. 


Slovo lives on the planet Grov, where everything grows. 

 

Everything grows, and everyone grows things. Plants, trees, flowers, fruits, or vegetables, growing is one of the Grovi's favorite things to do.  


Their other favorite thing to do is play games, and not just any game, Novo Wars.

Novo Wars

Novo Wars is played by everyone on the planet Grov, they play it in school, at home, at work, and in the fields. If you don't play Novo Wars, you probably don't fit in.

Gameplay

Novo Wars is a multiplayer space shooter where you play as a space pilot on one of three teams; the green team, the blue team, or the red team. 

Each ship can change the color of the other player's ship by shooting them with their colored photons. When you get hit by a team from the red for example, your ship changes to red and you join their team. 

Each team has a planet they're trying to protect. This planet has a giant colored gem on the surface. When a player shoots the gem it turns that color. The objective of Novo Wars is to turn all 3 gems into your color. Do this, and you win.  

Green planet

Unfortunately for Slovo, he's not very good at Novo Wars, or at growing things. In fact, everything Slovo tries to grow, dies.  This is a problem for someone living on Grov. If you can't play Novo Wars and you can't grow things, well... then you really don't belong.

The story begins in the fields of Grov on Slovo's parent's farm.




Development  

Target Audience
We would like to provide an online multiplayer shooter experience that families and general audiences can play. 

Team 
Novo Wars is being developed by a team of seven artists, programmers, and producers:

Allen Stevenson: Game Director, Designer, and Artist
Curtis Wolthuis: Executive Producer
Matt Davis: Programmer and Level Designer
Norman Shurtliff: Concept Artist
LaRae Monroe: Producer and Artist
Ty Monroe: VFX and Technical Artist 
Trevor Wolthuis: Designer and Artist 

Free-to-play
Novo Wars is a free-to-play online multiplayer shooter, designed with the intent to scale up to a massive multiplayer online game. It's being developed as a PC game first, and then a mobile game.

We'll also develop a series of mini games that will be released on the mobile platform. The purpose of the mini games is to provide a bonus level where players can earn more energy gems, or "energems". 

These energems will be used to upgrade a player's ship's speed, weapons, and shields. They will also use these energems to buy upgrades that will help them protect and defend their base, such as turrets, extra shield generators, land mines, etc. 

Story
We will introduce the story of the game through a graphic novel. Select panels from the graphic novel will then become scenes in the cinematic of the game with limited animation.

Norman Shurtliff

Prototype
We are developing this game using the Unreal Engine and currently have a playable multiplayer prototype with placeholder artwork. 







Concept Art